No not that kind. Although you should do that.
A few days back now, over at the wonderful The Duchy of Tradgardland, Tradgardmastare posed a question for readers as to what their desert island hobby book, rules, and armies would be.
You should go and read the comments on that thread and then come back - lot's of inspiration there.
Back? Good.
To my own surprise, my answers were nearly instant:
Asquith's Solo Wargaming - no offense to Featherstone's premier work on the topic, but I prefer Asquith's writing style, plus he includes several practical scenarios - even one programmed scenario!
G.A.S.L.I.G.H.T. by Christopher Palmer and Buck Surdu. It's a game that seems to have fallen out of popularity since its heyday some years back, but a system I have always found enjoyable and incredibly flexible. Card based activation and a morale system that is less than serious leads to all manner of battlefield chaos, even if you aren't fighting Martian invaders or laser equipped dinosaurs.
For my armies, I chose my mostly Armies in Plastic 19th C. Russian and British forces, in large part because of the narrative freedom and possibilities a completely fictional conflict brings.
Given my answers were so immediate, I have to ask myself, why do I play so many WWII games with all manner of rules?
And, perhaps more importantly, why am I lately drooling over Frontline French and Indian War figures for ultra-small skirmishes?


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